Engineer for cutting-edge U.S. Army assault and transport vehicle defense systems using C++ and Agile tools.
Promoted to Level 2 Software Engineer March 2018
Designed and developed software for the Modular Active Protection System (MAPS) to be deployed on military vehicles that are at risk of rocket propelled grenades (RPG) and guided threats such as Anti-Tank Guided Missiles (ATGM)
Produced architectural solutions for complex systems engineering problem spaces that resulted in modular designs, clean, reusable source code and an increase in contract funding and staffing
Co-authored software requirements specification and test documents for core components that process data from sensor and weapon hardware
Provided client-site support for system testing, integration, and CONOPS efforts
Scrum Master for a team of five engineers utilizing JIRA and Agile practices
Engineer for mission critical naval combat systems using C++, Python, UNIX, and Agile tools in a CMMI Level 5 environment.
Key developer on a research and development team tasked with engineering communication systems between Radar and Command and Control components that resulted in a system that served as a predecessor to the naval fleet’s current baseline design and implementation
Performed a high-priority code capture and merge to step up to three data models in a two-month period, ultimately expediting the roll-out of the required architecture and software implementation
Completed software change requests (SWCR) as assigned by technical leadership
Promotion History:
Software Engineer Associate from June 2016 to Fe 2018
Software Engineer Staff from January 2018 to January 2019